
It does not have major effects on gameplay except for the different camera angles. By pressing triangle, the player's character will rise up and levitate, and if the other character does so, the camera goes to a dynamic aerial view. Like the previous installments of the Butōden series, Ultimate Battle 22 has two levels of gameplay: grounded or in the air. Other basic special attacks include a variety of Ki Blasts and explosion-based attacks. Goku's Kamehameha), but require a large strength reserve to be used repeatedly. Most special attacks are based on actual moves used by characters in the manga/anime (i.e.

The fighters have an array of basic close-up punches and kicks, as well as special attacks that require a motion with the directional buttons and attack input (each character has a "hypermove" by doing different combos). Notably, the character selection is the same, the sprites from Ultimate Battle 22 were reused in Shin Butōden, and for the most part, both games share the same music.Ĭharacters have two different meters to display status: a basic health meter and strength meter (latter explained below). When Ultimate Battle 22 was officially released by Atari in North America, eight years after its Japanese release, no English dub track was produced and the pre-battle cutscenes were removed.Īnother fighting game, titled Dragon Ball Z: Shin Butōden (which never received an American release), was released for the Sega Saturn a short time after Ultimate Battle 22 in Japan and is very similar to Ultimate Battle 22. The game is notable for using actual cel drawings from the animators as character sprites and cutscenes before the fights which were a novelty at the time of its original release in Japan (these cutscenes were removed on the European and US releases). Five more characters can be unlocked, and upon unlocking the characters, the title screen instead says Ultimate Battle 27.


The game is called Ultimate Battle 22 because it features 22 characters at the beginning of the game.
